Tinkercad Basics

This lesson will teach you the basics of using Tinkercad. It is a resource to use when modeling 3d parts for your GoPiGo

13. Add Images

Importing images sounds like you could put in a photograph of yourself and print a figurine that looks like you. Unfortunately, 3d design hasn't come that far yet (although they do make 3d scanners). What we are doing in this step is finding a very simple two-tone image (black and white; red a white; etc) Things to understand are:

1) The less detail there is in the image, the more likely it will import nicely into Tinkercad

2) If Tinkercad says the image is too large, change the highlighted (red) number to 1000 and it should import

3) Sports team and name brand logos and icons work best

4) You can draw an image with a black marker and import the file (In this way you could put your signature into Tinkercad