Instructions

Students will create a program that turns their robot into a true rover. 

6. Obstacle Avoidance

Next, we will tell the GoPiGo rover what to do if it gets too close to an obstacle using a if - do block (found under the Logic tab) connected to another true / false distance sensor block (found under the Sensors tab).  




How close to an obstacle should your GoPiGo rover get before reacting?  Is 5 cm too close?  Too far away?